Entertainment Technology Center, Pittsburgh
Fall 2006
The goal of the Experimental Gameplay Project is to find new ways of interacting with gamespaces by rapidly prototyping a series of ideas.
Spring 2005
Level Designer on Hazmat Hotzone - a networked simulation that uses video game technology to train first responders in tackling hazardous situations. This a joint initiative between Carnegie Mellon University, the Fire Department of New York (FDNY), the Federation of American Scientists (FAS) and Microsoft.Fall 2004
Fulfilled the role of a Programmer and Producer on inter-disciplinary teams to build desktop and immersive (head mounted display) worlds over 2 week periods using Disney's Panda3d engine and the Python programming language, as part of the Building Virtual Worlds course.|
ECHO |
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Developed a collaborative 4 player call-and-response game emulating 'Simon'. |
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Programmed for improved game-play with an additional 12 cues over the original Simon game. |
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Ported onto the Jam'O'drum. To learn more visit www.jamodrum.net |
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Download wmv (7.58 mb) |
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EXTRAEXTRA |
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Built an interactive VR (Virtual Reality) experience with a film-noir theme to exercise subtle control over user. |
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Handled asset production, programmed with Disney's Panda3d engine and allocated responsibilities. |
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Download wmv (3.4 mb) |
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MOUSTABOUT |
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Designed for naive guests immersed in a virtual world to help one character afraid of the other. |
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Motion tracking for an actual broom was implemented and translated to vicarious sweeping movement. |
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Download wmv (3.8 mb) |
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