Resume    

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Email: arnabster@gmail.com

OBJECTIVE:

To combine my production and software programming skills for a full-time production position in the digital entertainment industry.

EDUCATION:

Master of Entertainment Technology, 2006, Carnegie Mellon University, Pittsburgh, U.S.A.

Bachelor of Computer Science & Engineering, 2004, C.M.R. Institute of Technology, Bangalore, India.

SKILLS:

Project Management

MS Project, MS Excel, Outlook Calendar, Sharepoint, Twiki

Programming

Python, Panda3d, C/C++, Java, php, Visual Basic, HTML, SQL/MySQL, GWBasic, Perl/CGI, MSWLogo, Visual Source Safe, Perforce, Bugzilla, SVN, SGI STL, Boost Regex Library, Xerces-C API, Actionscript 2.0, Javascript.

Content Creation

Unreal Editor, Dreamweaver MX, Photoshop, Pagemaker, Flash MX, Avid, Illustrator, Swish, Maya, 3dsmax, Autocad, Visio.

EXPERIENCE:

Interactive

Associate Producer at Crystal Dynamics, Eidos Interactive

Assistant Producer at Crystal Dynamics, Eidos Interactive

Producer and Programmer on the GameORZ Ball Developers Tournament. Recipient of the $25,000 Cisco Digital Incubator Grant to develop digital content - http://games.mtvu.com

Game Designer and Programmer on the Experimental Gameplay project to rapidly prototype games, based on a unique theme every week using OpenGL/C++.

Producer and Programmer on 5 interdisciplinary teams to build immersive virtual worlds on desktop, head mounted display and collaborative game-interface platforms over 2 week periods using Disney's Panda3d engine. Managed assets to ensure virtual world development.

Level Design

Level Designer on Hazmat Hotzone - a networked simulation that uses video game technology to train first responders in emergency hazardous situations. Designed and integrated an environment for specific scenario generation using the Unreal editor. Procured motion capture data and used it for realistic civilian animations. Implemented particle effect systems for vapor and fog visualization.

MTV Online Business & Strategy, New York City, Summer 2005

Worked as MTVN's first ever Online Gaming Fellow to develop games (production & programming) and facilitate game-engine integration. Also worked towards MTVN efforts in co-publishing the online poker game: ‘‘ STACKED'.

Academy of Television Arts & Sciences (Emmy's), Los Angeles, Fall 2005

An honor to be selected from a national pool of applicants for the Academy Foundation's internship program, I got to work directly for Fox's action sports channel - Fuel TV and help in all aspects of Television production. Experienced first hand the functioning of Fox Interactive Media and other such entities of the entertainment media giant - News Corp.

Internship at the Center for Artificial Intelligence and Robotics (CAIR), India . Spring 2004

Developed an indigenous library of natural language text processing algorithms (NLTPLib) as a framework for tokenizing, gazetteer look-ups, stemming and summarization.

Internship at the Institute of Bioinformatics (IOB), India . Spring 2003

Worked towards solving complex problems in Computational and Comparative Genomics. Designed a gene pattern finding module in python.

SPORTS:

Technical Director

Varsity Women's Basketball Team, Carnegie Mellon University . 2004-2005

Cover footage, analyze and provide feedback to enhance performance using the Landro digital play analyzer, Canon Elura 70, Pioneer S223 DV-R and the Magnavox media box

ESPN Broadcasting Pittsburgh Panthers Vs West Virginia Mountaineers, November 2004

On crew with live coverage of Big East Conference football game. Operations Production Assistant - camera and grip assistance.

Sports Event Management

Led a committee of 30 people to organize college and club level Tennis, Badminton and Table Tennis tournaments. Negotiated with sponsors, scheduled draws and refereed matches.

RELEVANT COURSEWORK :

Game Design, Marketing Management, Interactive Marketing Leveraging Technology, Building Virtual Worlds, Maya, Visual Story, Improvisational Acting, Wall Street 101.